![]() To make game more playable, in previous scenario following is removed: Enemies are quite deaf, they rarely hear gunfire over 100 meters distance. There are very few patrols wandering around. After messing around and killing everyone, there are no "hunters", so you can pretty easily just leave place.įollowing still remains: Some patrols very close come to help defenders where you attacked. You cannot return where you were unless want to face opposition. So this design saves a lot from your arse. And there would be much more foot patrols.įor more immersion, enemies should receive tons of reinforcements that actively want to kill you. This spawning guard posts thing is not breaking immersion but retaining it while keeping game simpler and more enjoyable. Working on a mod on mod based on 7th release. Was happily playing until I got annoyed by the unbearable PKM jams & recoils, bad accuracy of guns and the cut taxi ride and eventually took up modding. And 10/10 after my own modification over the mod. You may want to use a compare software to see the difference. #FILELIST XML TXT FAR CRY 4 FREE SOFTWARE# ![]() ![]() #FILELIST XML TXT FAR CRY 4 FREE SOFTWARE#ĭomino\user\openingSequence\ folder and all files within, to restore the opening taxi ride. ![]()
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